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  1. NormalMap Generator Online — polycount

    For everyone who needs a NormalMap Generator for Windows, Mac, Linux and whatever...: I have build an online in-browser free normal map generator.

  2. New normal and specular map generator - Mr Normal - polycount

    We've just released a new normal and specular map generator for windows.

  3. Is there a software like old NDO2 where you can DRAW normal …

    Hey everyone. So is there a software like old NDO2 where you can DRAW normal or/and Height maps - more specific for sci-fi trims/atlases needs?

  4. ShaderMap 3 - Normal Map Generation and More — polycount

    This looks pretty cool, what tangent space implementation does the normal baker use, and does the AO generator from mesh takes a normal map applied to the model into account? :poly121:

  5. AI Based Normal Map Generation - polycount

    Posting for visibility if anyone wanted an alternative to single image - AI normal map generation. ArtEngine just released this to the public (2022.7.1).

  6. Parallax Map - polycount

    Jun 17, 2020 · How To Create CrazyBump Using CrazyBump to generate a parallax map from a normal map: If necessary, grab the CrazyBump demo from www.crazybump.com Make sure …

  7. XNormal Height>Normal map step problem — polycount

    I created the map with Gimp with the solid noise generator, I'm not sure if this is an issue with Gimp or XNormal I thought about applying the height map to a plane and baking the plane (the …

  8. Normal Map Gradients — polycount

    The normal on the LP doesn't actually look too distorted in Marmoset, but I'm wary of basing all my other maps in DDO off this bake. Below is the LP wireframe, the LP with the normal map, …

  9. Self shadowed bump map - polycount

    Sep 19, 2015 · This is a Normal map variant that contains directional ambient occlusion information in the map, used in the Source engine for self-shadowed bump mapping. Images …

  10. Baking Normal Maps Using Bevel Shader? — polycount

    Hello, I wanted to ask about the "Bevel Shader" in Blender which is being used by a quite a few game artists to generate the normal maps for the low poly asset.