Playco builds Playbot, an AI-powered IDE using GPT-6 Astra that integrates with Unity and Godot, cutting manual fixes by 50% ...
「 点击上方"GameLook",订阅微信 」最近几年,Godot正在成为对游戏开发者越来越重要的引擎选择之一,随着商业化公司W4 Games获得腾讯领投的1800万美元,Godot引擎创造者、W4 Games创始人Juan ...
Companies now need to determine how much each team will use, which models they'll choose and how much of that spending will ...
最近大家应该都被各种 Astra 案例刷屏了(GPT-6 Astra:从智能模型到执行系统、GPT-6 Astra 已全面推送,Claude 证明了费马大定理、Astra 实战:我感觉被互联网欺骗了)。从 ...
2026年春天,新加坡国立大学(NUS)材料科学与工程系的博士生实验室里,没有烧杯,没有X射线衍射仪,只有一台轻薄本、一杯冷掉的美式,和屏幕上跳动的3D网格——那是‘牛来’被拉成面条状的第17次失败模拟。没人想到,这个被网友戏称‘扎克鸡’的理工男,正用AI工具在B站‘buildinbilibili・AI创造公开赛’上掀起一场静默革命:他没写过一行OpenGL代码,却跑通了软体物理引擎;他不靠外包建 ...
稳居开源模型第一梯队——这句话不是自嗨,是实打实的盲测数据砸出来的底气。腾讯组织163名内部顶尖工程师、金融建模师、游戏架构师和科研算法专家,闭眼评测203个真实工程任务,结果令人振奋:Hy4 Preview均分2.99/4.00,小幅领先GLM-5.3(2.92),更以51.2%胜率正面击穿KimiK3(2.94)。注意,这不是跑分软件里的冷冰冰数字,而是‘让AI帮程序员修三天没复现的线上Bug ...
OmniDebugLink client SDK for Unity (UPM package, com.omnidebuglink.unity): connect a running Unity player (editor, device, standalone or WebGL) to the OmniDebugLink relay so AI coding tools (via MCP) ...
public static void Log(object message, object context) => throw new PlatformNotSupportedException(); public static void LogFormat(object message, params object[] args) => throw new ...
Tencent Hy4 preview uses a recursive self-improvement loop that boosted its own inference throughput by 31.8%. The 770-billion-parameter open-weight model runs on Apache 2.0 licensing, but API calls ...
Target Audience: Developers chasing intermittent bugs in Unity where "it looks correct in the code, but stale values persist on the device" or "it becomes unresponsive only under specific conditions." ...
Team Lead Programmer at Fantastic Signals working on @The_LiftGame //Worked on #Pathologic2 and #ManifoldGarden Better Software enthusiast.