Until a little over a week ago, Craig Storm had never built a VR app. Eight days later, his AI-assisted Quest game Punchable ...
Funny enough, localized mesh deformation. It's not required in any way, doesn't affect gameplay, and has a non-trivial rendering cost. In my case, it's cloth and jiggly bits. Doesn't look nearly as ...
So far, we have looked at several ways to move objects in Unity. Last time, we checked how to directly change an object's velocity using the linearVelocity of a Rigidbody2D. This time, instead of ...
In this article, we will check how to move objects using Rigidbody. In previous articles, we have directly changed object positions using Transform. Last time, we tried moving objects using the ...
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