Nissan Design is collaborating with Haptx to bring a realistic touch to designing cars in virtual reality, the companies announced last week. HHaptxmakes VR gloves that have haptic technology, or the ...
SenseGlove, a Dutch-based producer of VR haptic gloves, has revealed an early prototype of their second glove, the SenseGlove Nova. We recently visited the company to see how it works and feels. Cas ...
Sharp recently unveiled a VR Glove concept on the company's Japanese website. The glove combines the concept of haptic gloves with standard buttons to offer a more natural VR controller than is ...
Fluid Reality is offering an alternative to currently available haptic VR gloves, developing a cheaper, more lightweight device that doesn’t need to be tethered to bulky backpacks or trail multitudes ...
Have you ever felt that your VR experience was just a bit… off? Maybe the controllers didn’t quite capture the subtle movements of your hands, or the immersion was broken by clunky hardware. What if ...
Bringing a user’s hands into VR has been a pretty logical move for ambitious companies in the space. The mouse and keyboard just don’t make sense, and while more conventional physical controllers make ...
Plexus Immersive Corp, a San Francisco-based startup, announced a pair of VR gloves that integrate haptic feedback and interface with multiple tracking standards, including SteamVR, Oculus Rift, and ...
Haptx has been working on its haptic gloves — which give you a sense of touch in virtual reality — for a few years. Today, the company is launching its Haptx Gloves Development Kit, an ...
Dutch-based tech company SenseGlove has announced the upcoming release of Nova 2, the second generation of its innovative haptic force-feedback glove and is claimed to be the first of its type with ...
VR is an exciting area for many reasons, but I personally love it because it’s still a new enough niche to get really strange. That means all sorts of passion projects from lesser-known developers, 3D ...
Picking things up in virtual reality usually involves pushing a button on a touch controller, and it’s not exactly the most immersive part of a VR experience — it’s a constant reminder that you’re not ...