To clarify: I don't want to render the whole texture as transparent. I just want "holes" or "windows" in the texture. For example, where the original texture image has a specific orange value, I'd ...
August 6th, 2012 – Los Angeles, SIGGRAPH 2012 – The Khronosâ„¢ Group today announced the immediate release of the OpenGL® ES 3.0 specification, bringing significant functionality and portability ...